This version of the MetaHuman Creator tool itself cannot run in a game it is an external content creation application. However, you cannot publish MetaHumans as final content unless rendered with Unreal Engine.Įpic Games said that MetaHuman Creator and the MetaHuman assets may not be used for the purpose of building or enhancing any database, training or testing any artificial intelligence, machine learning, deep learning, neural networks, or similar technologies. MetaHuman source assets can be downloaded for animating in Autodesk Maya. MetaHumans require Unreal Engine 4.26.2 or later. To download your MetaHumans, you will need to install the free Quixel Bridge application. You will also need an Epic Games account. It requires a Windows or MacOS computer with internet access and a Chrome, Edge, Firefox, or Safari web browser. MetaHuman assets must be rendered with Unreal Engine. Previously, it was possible to create assets of this caliber only through extremely time-consuming and expensive in-house methods or outsourcing. MetaHuman Creator combines technology from 3Lateral and Cubic Motion - both now part of Epic Games - and makes it accessible.
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